I can't get it right; set(PhysicEntity, IGNORE_FLAG2).
How to get around with this problem?
Consider this scenario:
EntityA --> using c_move, set to flag2
EntityB --> using physic
EntityA has event for colliding with BLOK & ENTITY
EntityB has event for colliding with BLOK & ENTITY
Due to some event, I want to make EntityB passable with EntityA so that they can pass through each other but both EntityA & EntityB are still contacting with the floor and walls.