function main{
level_load("new2.wmb");
wait(5);
}
entity* main_robot;
action my_robot_act{
main_robot=me;wait(1);camera_pos_func();
while(1){
wait(time_step);
//move forward
if(key_w){
c_move(me,vector(15*time,0,0),nullvector,GLIDE);my.skill11+=1;
ent_animate(me,"Frame",my.skill11,ANM_CYCLE);wait(time_step);
}
//move backward
if(key_s){
c_move(me,vector(-15*time,0,0),nullvector,GLIDE);my.skill11-=1;
ent_animate(me,"Frame",my.skill11,ANM_CYCLE);wait(time_step);
if(my.skill11<0){my.skill11=100;
}
}
//move left
if(key_d){
c_move(me,vector(0,-15*time,0),nullvector,GLIDE);wait(time_step);
}
//move left
if(key_a){
c_move(me,vector(0,15*time,0),nullvector,GLIDE);wait(time_step);
}
}
}
}