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Water shader... #217525
07/23/08 15:27
07/23/08 15:27
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
User
cro_games  Offline OP
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
I need the exact water shader form this picture:
(picture is form Frequently Asked Questions site( Q. What is a Physics Engine? ) )


p.s.
Not waves i know that this is a "Fluid physics" example..


Last edited by cro_games; 07/23/08 15:48.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Water shader... [Re: cro_games] #217539
07/23/08 17:17
07/23/08 17:17
Joined: Apr 2007
Posts: 35
texas
over_board Offline
Newbie
over_board  Offline
Newbie

Joined: Apr 2007
Posts: 35
texas
wow i need that shader too.


New progammer for... Initiate Games (c) 2007 and Sckratch Magazine (c) 2007 http://www.sckratchmagazine.com
Re: Water shader... [Re: over_board] #217546
07/23/08 17:44
07/23/08 17:44
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
i guess it is one of those from the a6 templates.


www.Swollen-Eyeballs.org
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#3dgs@quakenet
Re: Water shader... [Re: ChrisB] #217550
07/23/08 18:36
07/23/08 18:36
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
User
cro_games  Offline OP
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
no..this is not a shader form A/6 temples..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Water shader... [Re: cro_games] #217656
07/24/08 09:23
07/24/08 09:23
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
looks like environment mapping. the distortion is due to the vector deformations. there's no refraction, as you can see.


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