As you can see from above, my ball that rolls using the physics engine in lite-c interacts fine with the square boxes, however, a slope doesn't work because the bounding box remains the same as with a normal cube.
How do I change this? Am I going about this the wrong way?
Re: Problems with bounding boxes
[Re: crumply]
#217948 07/25/0817:4607/25/0817:46
Ok that's cool, that's the collisions sorted. The thing now is that my ball only used to roll in one dimension (because it's a 2d platformer) but now it rolls all over the place!
How do I restrict a physics-object to one 2 dimensions?
Re: Problems with bounding boxes
[Re: crumply]
#218113 07/26/0814:2807/26/0814:28