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Old Mystery #218068
07/26/08 09:45
07/26/08 09:45
Joined: Jul 2008
Posts: 56
I
iam_ufo973 Offline OP
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iam_ufo973  Offline OP
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Joined: Jul 2008
Posts: 56
Hi!
There have been a mystery in gamestudio forum for a long time on how to make a fighting game(fist kick). I myself many times started the quest but ended with stucked in coding.

There are 2 main parts that makes programmers like me to change there mind.

1- pathfinding (including enemies avoid each other)
2- enemies surround the player(where i stucked).

Now i am asking from gurus and the AUM Magazine in behalf of gamestudio users to start a tutorial or atleast a demo level with player and like 4 enemies which find there path to the player and surrounding him.

As for coding the fighting section there are already some tuts even one in aum magazine and i can also make a tut.

Re: Old Mystery [Re: iam_ufo973] #218229
07/27/08 12:24
07/27/08 12:24
Joined: Jul 2008
Posts: 56
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iam_ufo973 Offline OP
Junior Member
iam_ufo973  Offline OP
Junior Member
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Joined: Jul 2008
Posts: 56
OMG Nobody took Interest!

Re: Old Mystery [Re: iam_ufo973] #218240
07/27/08 12:48
07/27/08 12:48
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
there is ai avoiding dynamic objects(other characters) in intense (not sure if in intensex or intense pathfinding).

and about ai surrounding player...try with drawing all that on paper and designing the whole code looking at your sketches. it can be very helpful.

about surrounding again...have you considered creating 4 models around player and that they always stays surrounding the player. and when the ai wants to surround him they look for that models and each of them chooses the closest one for example.

have you tried it that way?



Ubi bene, ibi Patria.
Re: Old Mystery [Re: croman] #218268
07/27/08 15:05
07/27/08 15:05
Joined: Jul 2008
Posts: 56
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iam_ufo973 Offline OP
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iam_ufo973  Offline OP
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Joined: Jul 2008
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cerberi_croman yes i did that lol.
Here is my level with 4 enemies and a player with four dummy entities around him i wanted each enemy to goto a dummy entity.
Download Level

Re: Old Mystery [Re: iam_ufo973] #218276
07/27/08 15:51
07/27/08 15:51
Joined: Jul 2008
Posts: 32
Germany, at home ;-)
dany1994 Offline
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dany1994  Offline
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Joined: Jul 2008
Posts: 32
Germany, at home ;-)
ohh sorry, my mistake!!


Re: Old Mystery [Re: dany1994] #218297
07/27/08 18:31
07/27/08 18:31
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Greece
Both your needs share the same solution, which is a proper pathfinding system. Pathfinding is divided into 2 parts, global (get yourself out of a maze) and local (avoid dynamic stuff), and local should be able to make the npcs avoid other npcs in such a way, that when they want to attack the player but there's someone else already fighting with him, they'll avoid him on the left or right. If many people do that, surrounding the player will happen on its own. I suggest that you don't use more dodgy methods like 4 dummy entities around the player, since you'll most probably run into even more problems (what if more than 4 people want to attack the player, or what if the only free dummy entity is on the opposite side of the player than the side where the attacker is?)...


I suggest you take a look at the AUMs which include both Pathfinding (global), and an obstacle avoidance system using c_traces.



Quote:
there is ai avoiding dynamic objects(other characters) in intense (not sure if in intensex or intense pathfinding).


avoiding dynamic objects is included in Intense Pathfinding 2 and Intense X Copper 0.9. Since you're making a fighting game (sorta like Prince of Persia minus the acrobatics I assume), I want to ask you something..

I was interested in making a short video tutorial on making a fighting game with Intense X, but my models only have 1 unarmed animation. If you want to send me your animated models(which i will only use for the purposes of making the video, and delete afterwards), then I'll shoot a video explaining how to build a game like that in less than 10 minutes using IX, which you may find interesting.

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Old Mystery [Re: LarryLaffer] #218321
07/27/08 22:49
07/27/08 22:49
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
@ Aris:
You could use the player model of this project (i think david posted the source at user contr.) http://www.youtube.com/watch?v=-OOVbfpZ4Nw
it has a lot moves but all armed but i think it should be good for what you are planning to do


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Old Mystery [Re: Puppeteer] #218333
07/28/08 04:15
07/28/08 04:15
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Joined: Jul 2004
Posts: 1,205
Greece
Hi again,

I received a couple of PMs about sending me models that I can use for my fighting tutorial, so I thought I'd post instructions here for everybody, and any other people that want to send me their models. The more the merrier, so I'll use all the models that people will send me for variety, and after the tutorial is done I'll remove all of them from my hard disk.

Email:
------
If your models are less than 10MB, email them to me at llaffer AT intense-i.com

Or

Ftp:
----
a) Connect here using your favorite ftp client, or Internet Explorer: ftp://www.intense-i.com
b) When prompted, enter this Username: anonymous@intense-i.com and leave Password blank.
c) Enter the 'incoming' folder
d) Upload away. You won't see the files you upload after you upload them, for security reasons (so no-one else can access your models but me)


Thanks to everyone who contributes in advance,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Old Mystery [Re: LarryLaffer] #218342
07/28/08 07:18
07/28/08 07:18
Joined: Jul 2008
Posts: 56
I
iam_ufo973 Offline OP
Junior Member
iam_ufo973  Offline OP
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Joined: Jul 2008
Posts: 56
Thank You LarryLaffer very very much.
I will be waiting for your tutorial please finish it as soon as possible.

NOTE:I uploaded a couple of models for you.

Last edited by iam_ufo973; 07/29/08 16:19.
Re: Old Mystery [Re: iam_ufo973] #219781
08/04/08 15:07
08/04/08 15:07
Joined: Jul 2008
Posts: 56
I
iam_ufo973 Offline OP
Junior Member
iam_ufo973  Offline OP
Junior Member
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Joined: Jul 2008
Posts: 56


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