I know,and I will use newton in my next project with physics..
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Re: Project ducky-interactiv water surface simulator
[Re: TSG_Torsten]
#219457 08/02/0817:3808/02/0817:38
the demo is really cool...but the waves are not. They don't look like waves imho...it's caused because you use that add force instruction every frame, but it's not meant to be used like this (At least it appears so...). Sadly I don't see another way how to simulate it :S
Too me it looks like wrong handling of the normals in the shader... Unfortunately I don´t own the pro version, otherwise I already would have given it a try as well I like your way to present the effect, but think that you fail a little bit when it comes to the waves. Anyways, everything else is very nice