We traced the problem to a map entity in the level.
Since it was a road surface just above the ground we made it passable.
This solved the problem.
Note there were NO errors with the map entity when built and we didn't do anything wrong, it's just another workaround.
BTW JCL, because you locked the other topic, I couldn't reply, we'll try to use Mesh objects from now on.
I make my bread and butter from the projects we develop, so we tend to use what works, because we have a full project cycle of 3 months, we don't have much time to fault find released versions of software.
We tend to use what works, and assumed we were doing something wrong with the mesh objects, that were clipping out.
I'll look into this and give you more details.
Jethro.