Thanks for sharing it, because I didn't have the time to try such myself, yet.
How many lights did you set?
I guess that you textured it in WED, because of the standard textures, or did you do that in maya, already?
From this example I can see how it works and what sort of modeling should be avoided.
You added block by block, but you most probably should build the walls from single sided walls, where each surface of the inside should stay inside, and each surface of the outside should stay outside to avoid 'intersections' of the lighting of inside and outside.
Last edited by Pappenheimer; 08/07/08 21:59.