Im not sure but arent you confusing the performance with the task time? What you see in the task scheduler is the time windows gave to your task. When you want to compare performance the best way is disabling fps_max and then compare the fps I think. In my levels A7 almost always had better fps than A6, sometimes even twice the fps.
Well, you're right in this way. But I mean a dedicated server which aren't rendering anything and just need to send data to the clients and handle entity positions (which normally should not need much performance).
Here is a screenshot, I've tried to show both processes at the same time:
At the moment there are no players connected to both servers. But as you can see at the cpu-time, the A7 server needs 10 times more of the cpu (both applications was started at the same time).
Well, 20% are not much (before it was much more, now I've done a lot of improvements in the code), but I don't understand it, because if you start several applications, this would be a lot of usage.
Regards
TSGames