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2 registered members (TipmyPip, Martin_HH),
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Key:
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Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)?
[Re: fastlane69]
#221747
08/16/08 00:02
08/16/08 00:02
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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i say, until they provide a working MMOG that can literally support hundreds of users, then yes they should remove it from the features page.
Alot of customers have their heart set on building a full-fledged MMORPG, only to find out the GS networking engine can't fulfill their needs. Doubt conitec would refund them either.
Last edited by DJBMASTER; 08/16/08 00:02.
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Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio
[Re: fastlane69]
#221753
08/16/08 02:26
08/16/08 02:26
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Given my earlier post that MMOGs are technically impossible with GS, is this line false advertising?
Yes. Although I've never been in developing any multiplayer, I continuously watched the efforts over the years with big interest. And, the results are disappointing. What do you think? Should I take this up with Conitec and ask them to remove ALL references to MMOG in the GS feature page? You should! Who, if not you. - This was actually my first impulse, when I read your post first, but then I was thinking that you have to argue somehow... but there is no need to argue. It is sufficient to show the many hopes of the users and the disappointing results.
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Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)?
[Re: fastlane69]
#221818
08/16/08 16:32
08/16/08 16:32
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Joined: Jan 2006
Posts: 968
EpsiloN
User
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User
Joined: Jan 2006
Posts: 968
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I disagree. Noone should ask Conitec to remove their advertising , because , after all ... "whatever sells it"  thats the moto these days. But , I agree , that we should all ask...or maby , demand (dunno if we have that right) that Conitec finishes 3DGS's MP and MMO capabilities. This should , in theory , be their main focus , because the future of gaming isnt single player...Even cell phones already have MMO games. :| Why shouldnt we be able to create MMO games ? PS.: Before anyone starts talking about my post ... I'm not talking about the Ultimate template for MMO games , I'm talking about the usual MMO features... Strategy MMO , FPS MMO...They may be cool , but they'll only add up to the impossibility of creating a template for every possible MMO feature combination out there. IMHO , This is unnecesary , and thats why Conitec hasnt made one already. (Eg. they think that the users want a template like that , multi-purpose template) I hope atleast fastlane69 will understand this post  lol. I'm not good in explanations in English.
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Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)?
[Re: EpsiloN]
#221821
08/16/08 16:53
08/16/08 16:53
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
OP
Senior Expert
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OP
Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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I do understand and if in 5 years of being here and, IMO, 3 years of "knowing what I'm doing" they have NOT "finishes 3DGS's MP and MMO capabilities.", then what hope do we have for the NEXT 3 years?  And furthermore, it is exactly because of the "whatever sells it" attitude that I and others almost got "duped" into thinking that GS MP could handle 1000's of player or was a viable MMOG solution. As the point of this thread and others, GS is NOT a viable MMP solution and thus the feature language should reflect that fact. And who knows, Epsilon... maybe if we scream enough and there are enough of us screaming for justice, we'll get their attention and MP will get some attention! 
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Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)?
[Re: ISG]
#221954
08/17/08 02:24
08/17/08 02:24
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
Serious User
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Serious User
Joined: Jul 2008
Posts: 1,178
England
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can we rebrand visual studio, double the price and sell that, everything you need to make your own MMO's? MAY NOT WORK, SERVERS NOT INCLUDED
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