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Strange lighting problem #221746
08/15/08 23:48
08/15/08 23:48
Joined: Mar 2008
Posts: 67
crumply Offline OP
Junior Member
crumply  Offline OP
Junior Member

Joined: Mar 2008
Posts: 67
Hey,

Look at this picture, notice how the lighting looks strange on the tiles. Each tile is a set of 2 triangles however for some odd reason there is a shadow in the corner of each.

I would like to try and prevent this but I do not know the cause so I post here in the hope that someone in the know can figure out what's going wrong.

This is a model made in blender and shown in Lite-C free.



Also, in med without texture (but shaded) the model looks like this meaning its probably a problem with the model but I don't know what.



Last edited by crumply; 08/16/08 00:54.
Re: Strange lighting problem [Re: crumply] #221766
08/16/08 07:38
08/16/08 07:38

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Make the model "hard edged".
Means make each face separate (vertices are not attached).
-> MED: mark a face, copy it, delete it, paste it.

Re: Strange lighting problem [Re: ] #221783
08/16/08 12:53
08/16/08 12:53
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
In MED: Vertex Mode: Select All: Merge

Now the all neighbored faces are connected.

This should make the shadow in WED like you wish.
In case, it does not, post a screen.

Additional: Did you place cube by cube, with the hidden faces still in place. I mean, if there are still faces between the cubes, they change the shadow properties, too.

Make sure that there are no hidden faces.

Re: Strange lighting problem [Re: Pappenheimer] #221805
08/16/08 14:18
08/16/08 14:18
Joined: Mar 2008
Posts: 67
crumply Offline OP
Junior Member
crumply  Offline OP
Junior Member

Joined: Mar 2008
Posts: 67
In blender I started with a plane, then I extruded a "region" so I presume that meant all as one and not individually. What you said worked a treat though smile

Re: Strange lighting problem [Re: crumply] #222425
08/19/08 09:44
08/19/08 09:44
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
the thing here, is the smoothing groups, so, you must make the faces planar, i mean, the normal must be planar, and not connected to the neighbour vertices, so you must split the face from all the others.

After doing that the light wont smooth in the sameway.


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