Hey, would physics work in weapons maybe like say for the projectile in a grenade launcher? and if so, anyone got any how-to's? I use commercial A6 so It would probably need to be so that the launched grenade would need to explode before the next one could be fired.
Re: Physics in weapons?#15780 06/05/0310:4106/05/0310:41
Yes, it can be used for weapons. My suggestion on how to do it (this will save you from some major vector calculations):
First create the entity at the desired postion and then rotate based on players pan and tilt of aiming. Then just apply a central force to the object to move it.
With the right force and settings it should react like a real grenade launcher.
Re: Physics in weapons?#15781 06/05/0312:1606/05/0312:16