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Physics in weapons? #15779
06/05/03 05:53
06/05/03 05:53
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline OP
Developer
Zerodin  Offline OP
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
Hey, would physics work in weapons maybe like say for the projectile in a grenade launcher? and if so, anyone got any how-to's? I use commercial A6 so It would probably need to be so that the launched grenade would need to explode before the next one could be fired.

Re: Physics in weapons? #15780
06/05/03 10:41
06/05/03 10:41

A
Anonymous
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Anonymous
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A



Yes, it can be used for weapons. My suggestion on how to do it (this will save you from some major vector calculations):

First create the entity at the desired postion and then rotate based on players pan and tilt of aiming. Then just apply a central force to the object to move it.

With the right force and settings it should react like a real grenade launcher.

Re: Physics in weapons? #15781
06/05/03 12:16
06/05/03 12:16
Joined: Oct 2002
Posts: 760
Sudbury, Ontario, Canada
Shummy_dup1 Offline
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Shummy_dup1  Offline
Developer

Joined: Oct 2002
Posts: 760
Sudbury, Ontario, Canada
You could even do this with shell codes in A5.


version 4 simple www.ebsdesign.com stay updated on the aftermath click here for the gallery
Re: Physics in weapons? #15782
06/06/03 01:58
06/06/03 01:58
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline OP
Developer
Zerodin  Offline OP
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
ok, but does anyone have any ideas how to code such a thing?


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