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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: Slin]
#239288
12/03/08 20:29
12/03/08 20:29
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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REAL pro work!
When are you planning to finish this? What do you still have to do until this is finshed?
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: lostclimate]
#239314
12/03/08 22:33
12/03/08 22:33
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Competitor for what?^^ As far as I know there is no one with a comparable outdoor shadow technique here :P Did you by the way notice that these are dynamic soft shadows? The Screenshot is taken out of my Project called "Demoscene" with which I took part in the conitec contest last winter/spring/whatever...
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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: lostclimate]
#239331
12/04/08 00:14
12/04/08 00:14
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
Member
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Member
Joined: Apr 2008
Posts: 235
TEXCOORD3
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Looks great!
yeah, what if we all worked on the same project? Couldn't we get better results (and faster)? Anyway, good work, let me know if you want to work together (anyone). -Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: Foxfire]
#239867
12/07/08 22:09
12/07/08 22:09
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Sieht ganz gut aus... FPS liegt bei mir zwishen 80 und 120... Hab ne Geforce 8600GT... Aber was soll der Shadow da sein?(siehe Bild) cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: rvL_eXile]
#239875
12/07/08 22:47
12/07/08 22:47
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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There is hole in the terrain which throws that shadow, but yes it really is a little ugly :P Anyways, I just got it to work with 4 Lightsources: (Thanks to Machinery_Frank for allowing me to use that roommodel and those textures, if you like them just check out dexsoft)
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Pointlight Shadows with 4 sources at once
[Re: Slin]
#239968
12/08/08 15:29
12/08/08 15:29
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Re: Pointlight Shadows with 4 sources at once
[Re: Slin]
#239973
12/08/08 15:47
12/08/08 15:47
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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Dude, you rule.
It looks great.
BASIC programmers never die, they GOSUB and don't RETURN.
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