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3DS Max entites are visible #224121
08/28/08 16:32
08/28/08 16:32
Joined: Aug 2008
Posts: 37
Hungary
K
Kronomanta Offline OP
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Kronomanta  Offline OP
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K

Joined: Aug 2008
Posts: 37
Hungary
Hi All!

I have a terrible problem :S
I made a model in 3D Studio Max, exported as .fbx and then imported into MED. Everything's OK, it's textured correctly. However,every time I add it in WED as an entity and it looks like skinned, but when I am running the level the entity is invisible. It stops my player, so it's created but invisible.

What is wrong? What did I wrong?
Does anyone have a problem like this?

Re: 3DS Max entites are visible [Re: Kronomanta] #224134
08/28/08 18:00
08/28/08 18:00
Joined: May 2007
Posts: 46
R
ribsribs Offline
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ribsribs  Offline
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Posts: 46
Why FBX?
3DS do the trick.

For the transparency, check the alpha in the skin settings in MED, if you're using A7.

Re: 3DS Max entites are visible [Re: ribsribs] #224139
08/28/08 18:15
08/28/08 18:15
Joined: Aug 2008
Posts: 37
Hungary
K
Kronomanta Offline OP
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Kronomanta  Offline OP
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Joined: Aug 2008
Posts: 37
Hungary
I use FBX as the model's already textured and I am too lazy to retexture it.
FBX keeps it and 3DS does not laugh

I am using A7, but in MED I cannot change the settings of alpha... it's always checked.

Moreover, every time I use 3DS to import a model in MED, the model will be deformed and some parts of it move to different positions :S

I am using 3D Studio Max 8.

Re: 3DS Max entites are visible [Re: Kronomanta] #224156
08/28/08 19:55
08/28/08 19:55
Joined: May 2007
Posts: 46
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ribsribs Offline
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ribsribs  Offline
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Posts: 46
3DS also carries textures. At least with Studio Max 9 trial.

There are some tools in StudioMax that will result in model deformation when importing from MED, tools like "Mirror" or Splines or Line rendering. For better results, make sure you convert every geometry to "POLY" to avoid model deformations.

Well, if you're using A7's MED, in "Edit"->"Manage Skins" check "Material Setup" of a specific skin or all in this case, unfold "Alpha" tab and set the value to "100".

I really can't see nothing else that could be causing model transparency when importing. Are you setting any flag or alpha value via script ?

I've tried exporting models, fully textured with several skins, to 3DS and then import them in MED and everything works perfectly.

Have you tried another models? The ones from the template for instance? Or only the StudioMax imports become invisible?

Oh, well, wait for another reply. Maybe someone has already solve this problem. smile

Last edited by ribsribs; 08/28/08 19:58.
Re: 3DS Max entites are visible [Re: ribsribs] #224168
08/28/08 20:42
08/28/08 20:42
Joined: Nov 2007
Posts: 1,143
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DJBMASTER Offline
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DJBMASTER  Offline
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3DS will carry a texture over fine. I'd say the main reason you are losing them is because .3ds uses the 8.3 file format and so the texture name has to be 8 or less characters.

Try renaming the texture and reload it in 3ds max, export as .3ds and all should be fine.

Re: 3DS Max entites are visible [Re: DJBMASTER] #224257
08/29/08 11:02
08/29/08 11:02
Joined: Aug 2008
Posts: 37
Hungary
K
Kronomanta Offline OP
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Kronomanta  Offline OP
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K

Joined: Aug 2008
Posts: 37
Hungary
Ok, converting to poly helped me avoid the model deformation. wink
Exporting to .3ds carries the textures as well wink

I have already set the 'alpha' of all the skins to '100' and I do not use any script to assign to a entity. But when I run a level the entity is still invisible :S

I use only 3DS models as I can use only this modeller laugh

On the other hand, while I am designing a level, the entity has its textures correctly...

Last edited by Kronomanta; 08/29/08 11:05.
Re: 3DS Max entites are visible [Re: Kronomanta] #224411
08/29/08 23:08
08/29/08 23:08
Joined: Aug 2008
Posts: 37
Hungary
K
Kronomanta Offline OP
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Kronomanta  Offline OP
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K

Joined: Aug 2008
Posts: 37
Hungary
Problem solved wink I had to set the format of the textures from 32 bit to 16 bit wink and voila wink It works now perfectly wink

Thank you all who tried to help me wink


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