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Neuro-Evolving Robotic Operatives #224292
08/29/08 13:48
08/29/08 13:48
Joined: May 2008
Posts: 91
Eugene, OR. USA
ATOMIX Offline OP
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ATOMIX  Offline OP
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Joined: May 2008
Posts: 91
Eugene, OR. USA
NERO is a result of an academic research project in artificial intelligence, based on the rtNEAT algorithm. It is also a platform for future research on intelligent agent technology. The NERO project is run by the Neural Networks Group of the Department of Computer Sciences at the University of Texas at Austin. To learn more about NERO, check the About page and the illustrative videos. To try out NERO, download the game binary and run the tutorial. To use NERO in your research or teaching, contact NERO team.
http://www.nerogame.org/

This is a great site. They use the Torque Game Engine for their development, but the code is free (this is a University class). All of the code is in classes and the logic is easily converted to lite-c. Also the learning curve here is awesome. I keep bugging them to do an online class, but to no avail.

To get the source code I simply contacted the NERO team and they emailed me a link to the download.
Have fun.


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A7 Pro 7.50
Re: Neuro-Evolving Robotic Operatives [Re: ATOMIX] #224334
08/29/08 17:07
08/29/08 17:07
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

Joined: Oct 2004
Posts: 1,655
Quoting ATOMIX.
Quote:

All of the code is in classes

...
Quote:

and the logic is easily converted to lite-c.

Are classes available in Lite-C also?

Re: Neuro-Evolving Robotic Operatives [Re: testDummy] #224456
08/30/08 11:00
08/30/08 11:00
Joined: May 2008
Posts: 301
Oxy Offline
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Oxy  Offline
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Posts: 301
There is an interesting Paper on the basic Mechanics they used in their approach.

http://nn.cs.utexas.edu/pub-view.php?PubID=97113

Re: Neuro-Evolving Robotic Operatives [Re: testDummy] #224489
08/30/08 14:01
08/30/08 14:01
Joined: May 2008
Posts: 91
Eugene, OR. USA
ATOMIX Offline OP
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ATOMIX  Offline OP
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Joined: May 2008
Posts: 91
Eugene, OR. USA
I had the same question and it appears that the t7 programming interface with A7 is a group of classes. Also the manual states that you can use Windows classes by using COM. I haven't done either one yet and am still waiting for examples for both of the the above.

Last edited by ATOMIX; 08/30/08 14:02.

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http://theatomizer.com
A7 Pro 7.50
Re: Neuro-Evolving Robotic Operatives [Re: ATOMIX] #224640
08/31/08 14:53
08/31/08 14:53
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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I like it a lot. But it is pretty difficult to read the code. It would be a lot better to have something like a tutorial...


Formally known as Omega
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Re: Neuro-Evolving Robotic Operatives [Re: Puppeteer] #224649
08/31/08 16:19
08/31/08 16:19
Joined: May 2008
Posts: 301
Oxy Offline
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Oxy  Offline
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Thats why there is a white paper...

Re: Neuro-Evolving Robotic Operatives [Re: Oxy] #224696
08/31/08 20:14
08/31/08 20:14
Joined: Jan 2007
Posts: 2,247
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Puppeteer Offline
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Puppeteer  Offline
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Originally Posted By: Oxy
Thats why there is a white paper...

What do you mean?


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Neuro-Evolving Robotic Operatives [Re: Puppeteer] #224698
08/31/08 20:19
08/31/08 20:19
Joined: May 2008
Posts: 301
Oxy Offline
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Oxy  Offline
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Posts: 301
Read the white paper in the link I posted,
this explains the structure of the approach,
and is more helpful then the raw C++ code.


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