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Map Entity lighting problem #224342
08/29/08 17:32
08/29/08 17:32
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline OP
Newbie
MutantCel  Offline OP
Newbie

Joined: Oct 2007
Posts: 34
New York State
OK, I may be doing this all wrong! I have a mansions level made up of 5 rooms (first floor) and I have gone and made each room in a separate wmp file and made the lighting correct in each. I compiled each room and then loaded all the rooms in as map entities in a new level file. Now I compile and run this new level of entities and it looks very bright most of the time but if you turn in the right direction, it goes right. As soon as you leave that spot though, it goes bright again.

Is there a better way to have separate rooms go into one level? If so, am I doing or not doing something to make the combined level bright?

You see I am having each room farmed out to a different artist. Once they do their room, I want to bring them together on one level. The easiest way I saw to do it was to create each room as its own file and the artists could update their wmb file and the new room changes would reflect in the game running.

I think I may be trying the wrong thing.


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961
Re: Map Entity lighting problem [Re: MutantCel] #224354
08/29/08 18:29
08/29/08 18:29
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
check the unlit flag on the map entities


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Map Entity lighting problem [Re: Michael_Schwarz] #224388
08/29/08 20:48
08/29/08 20:48
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline OP
Newbie
MutantCel  Offline OP
Newbie

Joined: Oct 2007
Posts: 34
New York State
no that did nothing to help. Would a screen capture help? Not a still but a movie.


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961
Re: Map Entity lighting problem [Re: MutantCel] #224567
08/30/08 21:51
08/30/08 21:51
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline OP
Newbie
MutantCel  Offline OP
Newbie

Joined: Oct 2007
Posts: 34
New York State
Video

Here is a video of the run time. The lighting is incorrect to start with, and then there are the bright flashes and the foyer disappearing. Over all things are not working.

What am I doing wrong?


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961
Re: Map Entity lighting problem [Re: MutantCel] #224577
08/30/08 23:00
08/30/08 23:00
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
try turning down ambient and albedo of the map entities to 0, that should help


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Map Entity lighting problem [Re: Michael_Schwarz] #224658
08/31/08 16:57
08/31/08 16:57
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline OP
Newbie
MutantCel  Offline OP
Newbie

Joined: Oct 2007
Posts: 34
New York State
Nope that still did not help. frown It looks the same as the video above.


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961
Re: Map Entity lighting problem [Re: MutantCel] #225410
09/04/08 13:27
09/04/08 13:27
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline OP
Newbie
MutantCel  Offline OP
Newbie

Joined: Oct 2007
Posts: 34
New York State
I am wondering if the level could be built of pieces from Max. If imported into WED. if that would help, I don't know.

I have seen some documentation that says that will slow down performance though. I will try that today and see what my frame rate is.


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961

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