hi, i have imported model as FBX from Maya. (used FBX2006) and when i view it in wed / engine preview most of the polygon faces are flipped. here is the screen shot : http://i34.tinypic.com/16jil8k.jpg
how can i fix that ? its hard to select each face manually and flip it back ! i tried to import med also. same problem.
Make sure it's a "closed mesh" (I'm having the same problems), make sure to XForm it (if you're using MAX) and try importing into MED using a different format like .ASE hope that helps.
Re: polygons flipped.plz help me : Screenshot.
[Re: misterprickly]
#226020 09/07/0811:4809/07/0811:48