I'm pretty new to this whole game design business and I just got a copy of A7 about 2 weeks ago (I'm so excited!!). I've been trying to keep to myself and read all the tutorials I can so I don't sound obnoxiously uninformed when I need help on the forums.
So far creating characters, animating them, making them move around a level doesn't seem to give me as much hell as texturing does.
I've been wondering how people pull off the whole seamless texture of large areas of land with different portions looking like grass, rocks, sand etc. I can make tiny little textures like 512x512 and slap it on a terrain I made in MED but it seems MILES away from what I want to do. I read up on the forums and I see a lot about multi-texture shaders...I'm assuming that's what I'm looking for if I want a deeper complexity of land texture...but one look at the source code on them I'm hopelessly lost.
I downloaded the shader tut pack from the GS website but the files were corrupted and it would not open...does anyone else know any other good learning resources for shaders? or could point me to the direction of someone who could explain it?
...oh and also what programs and techniques some of the more professional designers use for creating terrain textures. I just use photoshop cs3 but I don't know if there is something else I should know about (programs that generate patterns or something).