So I was playing around with 3ds this week, still learning all of this modeling business. It seems to make great models but in the translation from importing it gets a billion (exaggeration) more polygons.
I like the turbo-smooth effect in 3ds for this little imp demon model I was making but there doesn't seem to be any practical way to get it into med without blowing up the poly count...I don't think 7k+ poly for a small rpg monster is very sound lol.
I can live with or without the over the top smoothing but even without it the poly count is crazy. I was trying to stay as simple as I could in 3ds and export as an fbx (since I'm assuming it will be easier to get animations in with the model together later on). Anyone have any good pointers on how to get neat and tidy models from max to med? Importing/exporting tips? I plan on throwing in some bones in this sucker once I finish it and doing all my animating in 3ds. I've done a few tuts on modeling, skinning, and animating directly in med but I would rather use 3ds.