the texture is very low quality when i(camera) go near to the object. why is it ? any ways to avoid this ? the texture is in 1024px resolution. i am using an normalmapping shader. thank you.
As far as I see, you are using only a small part of your 1024x1024 texture... that #s why in the second pic everything is so blurry - there simply are very few pixels of the pic in the view.
ok, thanks for the reply. so i may try to use a more resolution texture. but if i use around 3000 or 4000 will it support all vga cards ? just a doubt...