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helicopter game #226665
09/10/08 18:15
09/10/08 18:15
Joined: Apr 2008
Posts: 61
F
firelord Offline OP
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firelord  Offline OP
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Joined: Apr 2008
Posts: 61
im currently making a hellicopter game and looking for the best way to simulate the rotor blades any ideas.

Re: helicopter game [Re: firelord] #226697
09/10/08 19:53
09/10/08 19:53
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Well,you can use bone animation for it..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: helicopter game [Re: cro_games] #226701
09/10/08 20:14
09/10/08 20:14
Joined: Aug 2006
Posts: 155
R
RyuMaster Offline
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RyuMaster  Offline
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Joined: Aug 2006
Posts: 155
Well, you can use rotor blades for it.


What kills me not, that makes me stronger.

***Working on RPG/RTS***
Re: helicopter game [Re: RyuMaster] #226705
09/10/08 20:20
09/10/08 20:20
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Posts: 1,143
United Kingdom
create a seperate set of rotor blades as a model. Find the top vertex of the helicopter model or a vertex to attach the rotor blades too.

Then create an action that snaps the blade model to the helicopter and rotate it by changing it's pan angles.

Last edited by DJBMASTER; 09/10/08 20:20.
Re: helicopter game [Re: DJBMASTER] #226708
09/10/08 20:37
09/10/08 20:37
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Posts: 761
Hrvatska (Croatia ), Slavonski...
Originally Posted By: DJBMASTER
create a seperate set of rotor blades as a model. Find the top vertex of the helicopter model or a vertex to attach the rotor blades too.

Then create an action that snaps the blade model to the helicopter and rotate it by changing it's pan angles.

And what if helicopters rotation changes? It will not work..
If you want this to work you need to use:
Code:
c_rotate(ENTITY, vector(pan,tilt,roll), USE_AXIS);



Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: helicopter game [Re: cro_games] #226714
09/10/08 21:12
09/10/08 21:12
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Posts: 1,143
United Kingdom
Quote:
And what if helicopters rotation changes?


Then just snap the helicopters angles also.

Re: helicopter game [Re: DJBMASTER] #226725
09/10/08 22:09
09/10/08 22:09
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Yes that, and you need to use "c_rotate(ENTITY, vector(pan,tilt,roll), USE_AXIS);" for rotation of rotor blades,if you want that to work..
Or you can just use bone animation..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: helicopter game [Re: cro_games] #227247
09/13/08 13:31
09/13/08 13:31
Joined: Sep 2008
Posts: 2
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jhenzou Offline
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jhenzou  Offline
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Joined: Sep 2008
Posts: 2
sign me up for Beta! =D


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