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Re: Sporadically Error E1301: Can't open file
[Re: pegamode]
#227791
09/16/08 06:44
09/16/08 06:44
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Damn, and Ive been over your code and I cant see anything even remotely unclean. But I am still only a noob to 3dgs myself so hopefully someone more experienced can see the problem.
Best of luck.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Sporadically Error E1301: Can't open file
[Re: pegamode]
#227848
09/16/08 13:03
09/16/08 13:03
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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I dont get what you mean by you are using pragma_path AND main.wdl.
What exactly are use defining in the WDL? I am usning pragma_path's so I dont need the old WDL at all. Can you post both the content of the WDL and your main.c pragma_path statements? They may be fighting for priority, and causing delays that are causing your file error.
Good thinking too, I didnt think of it cause I dont use the old WDLs at all any more.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Sporadically Error E1301: Can't open file
[Re: pegamode]
#229016
09/23/08 23:13
09/23/08 23:13
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Joined: Apr 2006
Posts: 737 Ottawa, Canada
Ottawa
User
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User
Joined: Apr 2006
Posts: 737
Ottawa, Canada
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Hi pegamode  Since your using subfolders...chech in the work folder to see if your model or models are not repeted there also. I had a model in two places (by accident) and that caused a few problems. Hope this helps Ottawa
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Re: Sporadically Error E1301: Can't open file
[Re: pegamode]
#229542
09/28/08 14:04
09/28/08 14:04
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Its a bit of a pain, but for a test try this 'if' its possible.
Create a temporary COPY of your whole project in a new folder, and dump ALL MODEL files and ALL LEVEL files into this temp projects root folder. (ie stop using ANY subfolders) and manually rename any Level files that duplicate other (level)filenames. Ignore duplicate model names for now, this is PURELY for test, it will be deleted whether it works or not. Open the levels in WED to see if they OPEN and show all the models 'in the right places', even if the model shown is wrong cause of name conflicts. If all are OK enough to test, compile them and try running it.
If the problems still occur, its not a subfolder issue at all and we can rule them out.
If this is un-managable, how about "like" the above, but only level 'one' gets moved to the root, and mod the level gate so it makes you go from level 'one' to level 'one' (making it do a level_load each time you cross over).
Get what I mean?
PS do you include windows.h or use any API functions ANYWHERE in your code? (if so which ones, and how, when doesnt matter at this time)
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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