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Shaders with more than 1 Colorskin? #227524
09/14/08 20:49
09/14/08 20:49
Joined: Sep 2008
Posts: 37
I
Invader Offline OP
Newbie
Invader  Offline OP
Newbie
I

Joined: Sep 2008
Posts: 37
ENG:
Hello Everyone. Is there an easy way to use Shaders such as bumpmapping for models with several Textures? (If the level is too big, I cant (yes i could) use one Skin).

Or would I need to rewrite the complete Shader?

I thought you can do this with the newest update of a7.

Thanks for any kind of help.

Invader

GER:

Hallo zusammen. Weiss jemand, wie, bzw. ob ich die a7-template Shader mit mehreren Color-skins verwenden kann? Mir fehlt der Fachbegriff dafür.
Dies benötige ich z.B. wenn ich ein größeres Levelstück als Modell erstelle, passen ja nicht alle Texturen in eine Skin.

Gibt es daher durch A7 eine automatisierte Möglichkeit, Shader mit mehreren Colorskins zu verwenden?

Vielen Dank

Invader

Last edited by Invader; 09/17/08 16:42.
Re: Levels out of models+Shaders [Re: Invader] #227542
09/14/08 23:06
09/14/08 23:06
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
You can make level like that,you need to use LOD system..

Last edited by cro_games; 09/14/08 23:07.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Levels out of models+Shaders [Re: cro_games] #227647
09/15/08 14:43
09/15/08 14:43
Joined: Sep 2008
Posts: 37
I
Invader Offline OP
Newbie
Invader  Offline OP
Newbie
I

Joined: Sep 2008
Posts: 37
Yes but how do I use those shaders when I am using more than 1 Color skins?
Is there an easyier way than rewriting the shader?

at least 3dgs is a Game authoring engine.

Thanks.

Last edited by Invader; 09/15/08 14:43.

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