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Light's on Model's #227895
09/16/08 18:16
09/16/08 18:16
Joined: Jul 2006
Posts: 76
uk london
F
FireArm Offline OP
Junior Member
FireArm  Offline OP
Junior Member
F

Joined: Jul 2006
Posts: 76
uk london
I have finally got at better at modeling low poly stuff, and wish to use some off my stuff in my game.

I got the models in the game fine ,but parts my game like cave's are dark and the model's stand out like a saw thumb.

How do i set the model's to be effected by the dark area's. ?
Thanks.

Re: Light's on Model's [Re: FireArm] #227900
09/16/08 18:26
09/16/08 18:26
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
if you use a brush-based level the engine should do it for you (at least A7 does so...). If not you have to get the color of the lightmap under the entity and set it's ambient to that. I'm not sure if it'S possible with a normal trace, but there was a plugin floating around in the forum, which did exactly that.

Re: Light's on Model's [Re: Scorpion] #227913
09/16/08 19:18
09/16/08 19:18
Joined: Jul 2006
Posts: 76
uk london
F
FireArm Offline OP
Junior Member
FireArm  Offline OP
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Joined: Jul 2006
Posts: 76
uk london
Silly question i got to ask now , whats a brush-based level ? smile.

Re: Light's on Model's [Re: FireArm] #228967
09/23/08 18:02
09/23/08 18:02
Joined: Jul 2006
Posts: 76
uk london
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FireArm Offline OP
Junior Member
FireArm  Offline OP
Junior Member
F

Joined: Jul 2006
Posts: 76
uk london
not any answers anyone?
i better explain more smile.

i have lights in wed then i compile the level and looks great, but if there is model in a drak area it just stand's out.

How do i mkae these lights effect the model's ?


Last edited by FireArm; 09/24/08 20:17.

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