Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,382 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 5 1 2 3 4 5
Maya Complete 2008 or Lightwave? #228129
09/17/08 20:10
09/17/08 20:10
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
Member
JakeL  Offline OP
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
Hi everyone. I have used 3ds Max for years but am now looking to change modeling software. Our company has decided to switch.

Does anyone have any good advice on what I should try? Both Lightwave and Maya look good. Maya Complete lacks some of the features of the upper version like cloth and fur though, so I don't know. I am budgeted to spend less than $2500, hopefully $2000 or less. We kind of want to stay away from Autodesk.

Do both export well to Gamestudio, or other indie engines like Torque or Dark Basic? Are there other modelers that I should be looking into?

I am primarily looking for modeling software to do game assets, so exporting to a variety of formats is a plus.

Anyone with some sage advice? I’d really appreciate the help.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Maya Complete 2008 or Lightwave? [Re: JakeL] #228130
09/17/08 20:18
09/17/08 20:18
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
softimage/avid xsi -> many exporters, popular among game developers and the modding community (half-life 2 etc)
newtek lightwave -> used for many films and tv series, 9.5 comes with decent exporters, takes some time to get used to, relies heavily on keyboard shortcuts
maxon cinema4d -> features the excellent bodypaint3d that makes texturing a pleasure, great GUI, easy to use

if you are looking for an excellent modelling software only, have a closer look at zBrush, modo and silo3d.

Re: Maya Complete 2008 or Lightwave? [Re: broozar] #228138
09/17/08 20:41
09/17/08 20:41
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
Member
JakeL  Offline OP
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
Thanks Broozar! I'll check those out.

Anyone else have some personal experience with modeling software?


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Maya Complete 2008 or Lightwave? [Re: broozar] #228140
09/17/08 20:45
09/17/08 20:45
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi

I would go with modo, it rocks.


Re: Maya Complete 2008 or Lightwave? [Re: MaxF] #228141
09/17/08 20:49
09/17/08 20:49
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Maya is autodesk aswell so you better stay away from that aswell, and maya 2008 doens't lack Cloth/fur/hair.. Where do you base that information from :s?

Last edited by Enduriel; 09/17/08 20:52.
Re: Maya Complete 2008 or Lightwave? [Re: Enduriel] #228144
09/17/08 20:58
09/17/08 20:58
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
Member
JakeL  Offline OP
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
Hi Enduriel,

According to their website Maya Unlimited comes with all the things you mentioned, but it is over my budget $5000. Maya Complete does not come with those and is $2000. Correct me if I'm wrong.

I'm not totally against Maya, but I want some good reasons to get it.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Maya Complete 2008 or Lightwave? [Re: JakeL] #228228
09/18/08 09:41
09/18/08 09:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Lightwave has fur / hair, physics and cloth-simulation included. Lightwave is a complete software for modeling, animation and rendering. It is very stable (especially compared to Autodesk products).

Maya is also a good software. The animation tool is told to be better than Lightwaves animation especially in terms of character animation. Both can do the same but Maya can be a bit faster in this area. In terms of modeling it is hard to say. Lightwave is very fast if you know how to use it. And the material editor of Lightwave is the best in the entire CG world.
The price of Lightwave is only a fraction of Maya.

Exporters are available for Lightwave. There are exporters for Gamestudio (from Greenbriar Studios), for Torque (David Wyand) and two exporters for Ogre. I have no idea about Dark Basic.
It can also export to FBX, Collada, obj and 3ds. There are plugins available for many other formats (e.g. X).
I don't know about the Maya exporters.

If you want to do pure modelling then Modo is indeed a very good option, more modern than Lightwave, 3DS and Maya.


Models, Textures and Games from Dexsoft
Re: Maya Complete 2008 or Lightwave? [Re: Machinery_Frank] #228243
09/18/08 10:45
09/18/08 10:45
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
maya because is a standard and really easy to use when you switch from 3ds max

Re: Maya Complete 2008 or Lightwave? [Re: Machinery_Frank] #228245
09/18/08 10:49
09/18/08 10:49
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
I would suggest Silo + ZBrush (or 3D-Coat, a cheaper, but very good alternative)
Modo is very good as well, but a littel more expensive than Silo... personally i would recomment using a combination of various specific software packages over a huge all-incusive package. For example:
modelling >> Silo or Modo
topology painting >> Silo, Zbrush or 3D-Coat
uv-mapping and retopo >> 3D-Coat
exporting >> i would export to OBJ then use a cheap and proven method of reexporting through Unwrap3D, MilkShape3D or Fragmotion

The complete pipeline would cost considerably less tnah 2000$... and if you choose Silo over Modo the price drops even below 1000$

Animation is NOT included in this method (ofcourse you could animate with MilkShape or Fragmotion, but they're not the most complete solutions out there)

Re: Maya Complete 2008 or Lightwave? [Re: nuclear_winter] #228264
09/18/08 12:29
09/18/08 12:29
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Wicht Offline
User
Happy Birthday Wicht  Offline
User

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Lightwave + ZBrush + Bodypaint

Page 1 of 5 1 2 3 4 5

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1