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bumpmapping and .wmb entities #16309
08/25/03 05:08
08/25/03 05:08
Joined: Jun 2002
Posts: 166
Trinity Beach,QLD, Australia
T
TCLRM Offline OP
Member
TCLRM  Offline OP
Member
T

Joined: Jun 2002
Posts: 166
Trinity Beach,QLD, Australia
I was wondering if you compiled a map entity with bumpmapped surfaces then imported it into your level would the entity be affected by the light, both static and dynamic in the level or would it remain dependant on its own lightsource like it currently does?

Re: bumpmapping and .wmb entities [Re: TCLRM] #16310
08/27/03 20:23
08/27/03 20:23
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
The recent A6 version does not support bumpmapping at all.


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