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3 registered members (vince, mayarik, 1 invisible),
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snd_play - balance not working
#228916
09/23/08 13:56
09/23/08 13:56
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Joined: Sep 2008
Posts: 6
Wiegje
OP
Newbie
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OP
Newbie
Joined: Sep 2008
Posts: 6
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Hi, When I start snd_play() I can't set the balance. It always plays in stereo. What gives? snd_play(sndFile, 100, -100); this makes it play in stereo as well as any other setting. Help?  Thanks.
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Re: snd_play - balance not working
[Re: Wiegje]
#229009
09/23/08 21:49
09/23/08 21:49
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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I had a similar issue, the only way to get it to work is by turning hardware acceleration for sound to off...
- aka Manslayer101
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Re: snd_play - balance not working
[Re: mpdeveloper_B]
#229050
09/24/08 08:18
09/24/08 08:18
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Quite a few of us have been asking for the sound engine to be upated for ages..
No answer as to when just that they will sometime in the future..
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: snd_play - balance not working
[Re: Nidhogg]
#229051
09/24/08 08:25
09/24/08 08:25
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Joined: Sep 2008
Posts: 6
Wiegje
OP
Newbie
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OP
Newbie
Joined: Sep 2008
Posts: 6
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Is there a way to turn off hardware acceleration for the engine? According to some forums at Creative, Vista turns off sound acceleration by default. So that's not it then. Any other solutions? I would really like some form of "3D sound" in my game. Thanks in advance! 
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Re: snd_play - balance not working
[Re: jcl]
#229112
09/24/08 16:20
09/24/08 16:20
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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I pretty sure though that through using a plugin you could turn hardware acceleration off on startup...
- aka Manslayer101
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