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collision problem #228981
09/23/08 19:08
09/23/08 19:08
Joined: Aug 2008
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Vyse220 Offline OP
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Vyse220  Offline OP
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i think that's a stupid question but i haven't found the answere in the manual

I have a model with a hole and the player must move through it, but also with polygon set in wed (i think that it's the function that doesn't create the box but make the model be with his real polygon) the player hit the box and kill hiself
can someone help?
(sorry my bad eng)

Re: collision problem [Re: Vyse220] #229017
09/23/08 23:49
09/23/08 23:49
Joined: Aug 2008
Posts: 218
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GamerX Offline
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Why not make it an map entity? That should work but i don't really know because you didn't give much info on what this actually does other than let the player go through it. Could help better if you give some more info


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: collision problem [Re: GamerX] #229244
09/25/08 19:38
09/25/08 19:38
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Vyse220 Offline OP
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I want that the solid space of the object is the real polygon of the object (the gray) not to be the yellow box tha gamestudio set, cause the player can't move towards it
sorry i can't explane myself better

Last edited by Vyse220; 09/25/08 19:39.
Re: collision problem [Re: Vyse220] #229417
09/27/08 11:49
09/27/08 11:49
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Vyse220 Offline OP
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sorry the up, someone can help me?

Re: collision problem [Re: Vyse220] #229431
09/27/08 14:06
09/27/08 14:06
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GamerX Offline
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If you upload the model i can download it and look at it because all the models i have that players go through work.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: collision problem [Re: GamerX] #229456
09/27/08 17:30
09/27/08 17:30
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Vyse220 Offline OP
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Re: collision problem [Re: Vyse220] #229459
09/27/08 17:57
09/27/08 17:57
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GamerX Offline
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So is the problem you can't walk through it? Because i can walk through it just fine. Or is the problem that since the polygon is set and i am guessing your player has his collision event set to dieing when he hits the model he dies.

If he cant go through it you can adjust the players hull manually.

If he can go through it but it triggers his collision event every time he hits a side then i don't really know sorry. There would be a couple things you could try like changing the collision type. Say if your using EVENT_IMPACT get rid of it and just use an event and just do a

Code:
case EVENT_BLOCK:

instead of doing both entity and block. I could fool around with your script and try a few things but couldn't promise anything. Never really ran into a problem like this.

Sorry i couldn't be more of help.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: collision problem [Re: GamerX] #229477
09/27/08 20:34
09/27/08 20:34
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Vyse220 Offline OP
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This is my debug window, polygon flag is set, but as you can see, the two blue box collide and call the player event.
what i want is that the collision area is set only where really is the model.


Last edited by Vyse220; 09/27/08 20:35.
Re: collision problem [Re: Vyse220] #229498
09/28/08 00:50
09/28/08 00:50
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GamerX Offline
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You can try and save it as a map entity in WED then add it to your level via using add map entity but im not sure if it will work im not at my house to try it right know.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: collision problem [Re: GamerX] #229514
09/28/08 09:59
09/28/08 09:59
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Vyse220 Offline OP
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how? but i can't attach action to it if it's a map entity.

you said it it work to you, it doesn't create the big box problem?

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