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2 registered members (TipmyPip, Quad),
9,429
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Key:
Admin,
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Re: Shade-C v0.90 released
[Re: TechMuc]
#231083
10/11/08 20:24
10/11/08 20:24
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Joined: Aug 2005
Posts: 512 Bayern
Schmerzmittel
User
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User
Joined: Aug 2005
Posts: 512
Bayern
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Jep die geht einwandfrei.
Ich kann aber nichts starten.
Ich bin halt ein Noob.
Eine etwas genauere Erklärung als wie in der Hilfedatei wäre lieb.
Ok. Also ich hab das Terrain von der Demo genommen. Das wird korrekt angezeigt. ABER: Darauf sehe ich kein Bump Mapping oder sonst etwas. Ich seh einfach nur die Globalmap so wie ich das beurteilen kann.
Ich habe dem Terrain (MDL) folgendes einfach zugewiesen:
action Terrain_Color() { my.material = sc_mtl_obj_terrain; }
In der Main habe ich alles wie beschrieben? Oder müssen alle Shader laufen damit das geht? Und wenn ja. Wie weise ich alle Shader zu?
NOchmal Edit:
Ich habs hingebracht. Keine Ahnung was da nicht wollte. Alles läuft jetzt einwandfrei. *FREU*
@Havoc
Wenn du mir jetzt noch verrätsts, wie ich die Bump Maps, Specular usw (also mit SUN, dynlights, static?), auf Terrain und Models zum laufen bekomme, dann HEIRATE ich dich!
Liebe Grüße Schmerzmittel
Last edited by Schmerzmittel; 10/11/08 20:47.
A7 Com V7.80
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Re: Shade-C v0.90 released
[Re: BoH_Havoc]
#231410
10/14/08 11:20
10/14/08 11:20
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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oh my god... conitec should pay you for this and implant it into the engine.. or templates.. is it ok to leave some wishes for the next version here?  - underwater effekt - parallax mapping thats all... I mean... com'on, its perfect! those two things are just peanuts :]
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Re: Shade-C v0.90 released
[Re: croman]
#231920
10/17/08 19:49
10/17/08 19:49
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Superbe contribution, nicely updated  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Shade-C v0.90 released
[Re: deathknt]
#232103
10/19/08 14:39
10/19/08 14:39
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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i'm having a problem applying a normal map to my gun model. i have created a NM and i put it into a 3rd skin of my gun model and then in code: MATERIAL* mtl_myGunShader = { effect = "sc_obj_aio.fx"; } i apply that material to my gun and my gun turns completely black. in sc_obj_aio.fx i have enabled normal mapping define: //Use Diffuse Lighting #define DIFFLIGHT
//Use Shadowmap //#define SHADOWMAPPING
//Use Specular Lighting //#define SPECLIGHT
//Use Environment Mapping //#define ENVMAPPING
//Use Velvety Effect //#define VELVETY
//Use Normalmapping #define NORMALMAPPING
//Use Luminance Mapping //#define LUMMAPPING
//Use Team Color //#define TCOLOR
//Above Effects will react to sunlight (only needed if you have dynamic lights in your level) //#define DOSUN
//Diffuse Lighting will react to 5 additional dynamic lights including the sun //#define DYNLIGHTS
//Use PixelShader 2.a | set this if you get an errormessage ("code uses too many many arithmetic instruction slots") #define PS2A
Can anyone (it would be best if Boh_Havoc could) explain to me how to apply normal map shader with shade-c?
Ubi bene, ibi Patria.
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Re: Shade-C v0.90 released
[Re: croman]
#232105
10/19/08 14:50
10/19/08 14:50
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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okay, i figuered out how to do that but now i have another question: Does the view entities react on rotation? i ask that because when i apply a shader to my gun(view ent) and some rotating humanoid model the effect is not the same.
Ubi bene, ibi Patria.
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Re: Shade-C v0.90 released
[Re: Neurosys]
#232307
10/21/08 06:20
10/21/08 06:20
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Joined: Jul 2008
Posts: 54 Taipei, Taiwan
PlaystationThree
Junior Member
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Junior Member
Joined: Jul 2008
Posts: 54
Taipei, Taiwan
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Could you create a workshop or something so we can know how to use this?
Bet you don't know where Taiwan is lol.
"The Lord is my light and my salvation..." Psm 27:1
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