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Does A6 Com have beam effect?
#16460
08/30/03 05:00
08/30/03 05:00
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Joined: Aug 2001
Posts: 856 Fredericksburg, VA, USA
Wizard1218
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Posts: 856
Fredericksburg, VA, USA
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The features list on the main 3DGS page says that the A6 Commercial edition supports beam effects, but the A6 help manual says it doesn't, so I am just wondering if anyone knew whether or not it did. I honestly can't tell whether or not my particles have the beam effect.
Thanks!
ln(-1) = i*pi
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Re: Does A6 Com have beam effect?
[Re: Wizard1218]
#16461
08/30/03 05:13
08/30/03 05:13
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Joined: May 2002
Posts: 757 NY, USA
GhostDude
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I'm pretty sure it does. You cant tell if the effects have beam or not? It's usually a pretty big difference!
Lead Programmer of Realspawn Productions
AIM: gh0s7mp630
MSN: [Email]"mpratt630@hotmail.com"[/Email]
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Re: Does A6 Com have beam effect?
[Re: tesanders]
#16467
08/31/03 06:22
08/31/03 06:22
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Joined: Mar 2003
Posts: 148
DragonFlyz
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Joined: Mar 2003
Posts: 148
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Just a quick question, what does beam and streak do to particles?
My stats:
AMD Athlon X2 4400+, 2 GB ram
GeForce 6600 GT
Windows XP Pro
My GStudio Version: Commercial A6 6.40.4
My Website: http://www.studiodragon.com
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Re: Does A6 Com have beam effect?
[Re: DragonFlyz]
#16468
08/31/03 08:51
08/31/03 08:51
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Joined: Aug 2001
Posts: 856 Fredericksburg, VA, USA
Wizard1218
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It kind of smears the images of the individual particles as they move, making the effect more realistic, especially for things like explosions, where each particle moves quickly.
I didn't notice commercial had beam and streak until I turned it off and watched it a few times. If you don't have commercial or pro and want to see how it looks in realtime, demos like "The Conflict" on the download page have it.
ln(-1) = i*pi
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Re: Does A6 Com have beam effect?
[Re: Wizard1218]
#16469
08/31/03 22:55
08/31/03 22:55
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Joined: Jan 2002
Posts: 644 USA
tesanders
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> I didn't notice commercial had beam and streak until I turned it off and watched it a few times. I didn't realize this either; the streak effects are subtle. Here's an example that really stretches the particles: Code:
function part_4() { my.alpha -= 5*time;
my.x += my.vel_x*time*0.3; my.y += my.vel_y*time*0.3; my.z += my.vel_z*time*0.3;
if(my.alpha<0) { my.lifespan=0; } }
function effect_particle_4() { vec_randomize(temp, 20); vec_add(my.vel_x, temp); vec_add(my.x, temp);
my.alpha = 75+random(25); my.bmap = bitmap_electric; # Any bitmap will do. my.flare = on; my.bright=on; my.streak = on; my.move = off; my.function = part_4; my.size=10; }
In another thread, JCL suggested moving particles independent of their velocities, since the streak effect is tied to vel_x, vel_y, and vel_z. Here, the particle's vel_x/y/z are larger than the actual speed so as to augment the smearing. - Tesanders
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