... Which is just a workaround that probably results in another problem that again starts the need for another workaround ... - at least that's MY experience with the integrated physics engine, till now. And btw. the spring/damper-functionality is then also gone.
Last edited by Chrisu; 11/18/0813:30.
Re: Wheels using PH_WHEEL wobble sometimes!
[Re: Chrisu]
#244863 01/07/0910:0501/07/0910:05
Any news on this? Will this problem be fixed in the next Update? When not, WHEN will it be fixed? As I'm actually working on 3 car-based games I'd need that problem really solved somehow - it's hindering my progress.
Re: Wheels using PH_WHEEL wobble sometimes!
[Re: Chrisu]
#244910 01/07/0913:5401/07/0913:54
that problem come from the a6 and never fixed, The solution I imagine is make the ph_wheel invisible and attach a wheel model to the same place, and copy the cordinates from the ph_whell but make limits in the movement of the cordinates
Last edited by Felixsg; 01/07/0913:55.
Re: Wheels using PH_WHEEL wobble sometimes!
[Re: Felixsg]
#244946 01/07/0917:2601/07/0917:26
I've already done that but that just makes it "invisible" but the physical movement of the vehicle is firstly of course influenced by this effect and can secondly still be seen - even if I try to "selectively ignore" it by ranges.