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sysntax error beim wasser shader...
#231072
10/11/08 19:50
10/11/08 19:50
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Joined: Aug 2008
Posts: 55
asd
OP
Junior Member
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OP
Junior Member
Joined: Aug 2008
Posts: 55
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hi, ich habe grade den wasser shader soweit angepasst, dass er auch als .c läuft... jetzt bekomme ich einen syntax error: action Water()
{
mtl_ffpwater.matrix11 = float(100);
mtl_ffpwater.matrix22 = float(100);
bmap_to_mipmap(mtl_ffpwater.skin1);
bmap_to_mipmap(mtl_ffpwater.skin2);
my.material = mtl_ffpwater;
fx_mirror();
}
pls hilfe!!!!
Last edited by asd; 10/11/08 19:51.
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Re: sysntax error beim wasser shader...
[Re: asd]
#231075
10/11/08 19:54
10/11/08 19:54
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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wie genau lautet die fehlermeldung.. was steht nach "syntax error"?
Bitte das problem etwas genauer beschreiben...
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: sysntax error beim wasser shader...
[Re: Slin]
#231084
10/11/08 20:32
10/11/08 20:32
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Joined: Aug 2008
Posts: 55
asd
OP
Junior Member
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OP
Junior Member
Joined: Aug 2008
Posts: 55
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thx, das wasser sieht aber immernoch komisch aus:/ hier bekomme ich immer fehlermeldung: view_mirror undeclared identifer BMAP* waterbump = "waves.jpg";
BMAP* envspec = "sky.jpg";
BMAP* bmap_mirrortarget;
VIEW view_mirror = { bmap = bmap_mirrortarget; } // render mirror view before camera view
function mtl_ffpwater_event();
MATERIAL* mtl_ffpwater =
{
skin1=waterbump;
skin2=envspec;
flags=TRANSLUCENT;
event = mtl_ffpwater_event;
effect = "Normalmap.fx";
}
function mtl_ffpwater_event()
{
while(1)
{
//Lets make it scroll in some direction
mtl_ffpwater.skill1 += 3*time_step; //Move the water along the x axis with the given speed
mtl_ffpwater.skill2 += 3*time_step; //Move the water along the y axis with the given speed
mtl_ffpwater.matrix31 = floatd(sin(mtl_ffpwater.skill1)*100000,40000);
mtl_ffpwater.matrix32 = floatd(cos(mtl_ffpwater.skill2)*100000,40000);
wait(1);
}
}
//BMAP* bmap_mirrortarget;
//panel rtt{flags = visible;}
function fx_mirror()
{
// do nothing if mirror is already running
if (bmap_mirrortarget) { return; }
bmap_mirrortarget = bmap_createblack(512,512,888);
mtl_ffpwater.skin2 = bmap_mirrortarget;
// view_mirror.bmap = bmap_mirrortarget;
// view_mirror.size_x = bmap_width(bmap_mirrortarget);
// view_mirror.size_y = bmap_height(bmap_mirrortarget);
// rtt.bmap = bmap_mirrortarget;
//
// vec_set(view_mirror.portal_x,my.x);
// vec_add(view_mirror.portal_x,vector(0,0,0));
// vec_set(view_mirror.pnormal_x,vector(0,0,1.0)); // reflect upwards
// set(view_mirror,PORTALCLIP);// = on; // clip at portal plane
//
// set(view_mirror,NOCULL); // view through walls
//
// set(view_mirror,VISIBLE);
while (bmap_mirrortarget)
{
//proc_late(); // camera must be moved and mtlfx_mirrorvisible set before
// view_mirror.aspect = 1;//1024/768; // screen aspect, independent of render target
// view_mirror.arc = camera.arc;
// view_mirror.fog_start = camera.fog_start;
// view_mirror.fog_end = camera.fog_end;
// view_mirror.clip_far = camera.clip_far;
// view_mirror.clip_near = camera.clip_near;
// view_mirror.x = camera.x;
// view_mirror.y = camera.y;
// view_mirror.z = 2*my.z-camera.z;//view_mirror.portal_z-camera.z; // move the camera at its mirror position
// view_mirror.pan = camera.pan;
// view_mirror.tilt = -camera.tilt; // flip the vertical camera angle
// view_mirror.roll = -camera.roll;
wait(1);
}
}
action Water()
{
mtl_ffpwater.matrix11 = floatv(100); //Tilefactor of the Bumpmap in x direction
mtl_ffpwater.matrix22 = floatv(100); //Tilefactor of the Bumpmap in y direction
bmap_to_mipmap(mtl_ffpwater.skin1);
bmap_to_mipmap(mtl_ffpwater.skin2);
my.material = mtl_ffpwater;
//fx_mirror();
} wtf????????
Last edited by asd; 10/12/08 07:04.
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Re: sysntax error beim wasser shader...
[Re: Ralph]
#231139
10/12/08 10:01
10/12/08 10:01
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Joined: Aug 2008
Posts: 55
asd
OP
Junior Member
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OP
Junior Member
Joined: Aug 2008
Posts: 55
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thx, aber die wellen bump passt mir nich... wie kann man das ändern?   und jetz kommt nochein prob... wenn ich durch die welt laufe, versinkt der char bis zu den eiern im boden?
Last edited by asd; 10/12/08 11:44.
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