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Clip_Near? #231783
10/16/08 22:27
10/16/08 22:27
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Hi JCL,

Not really bug, but need answer. Is Clip_Near minimum value really 1, or is it lower like .1 or even .001?

A member of team really wants scale to be 1 quant = 1 foot. We have been working off of that as basis, but if clip_near minimum value is really 1, this might cause issues. Is the minimum clip_near value really 1 and if so why?

Thanks, Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Clip_Near? [Re: Locoweed] #231828
10/17/08 07:26
10/17/08 07:26
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
clip_near can be lower, even 0.1. But you then need to change clip_far also, otherwise you won't have a properly working z buffer anymore.

For today's 3D hardware, with a 24 bit z buffer, we recommend not to use a lower value than 10 for normal levels. Only in special cases, when clip_far is very low, you can make clip_near lower as well. The problem is not the absolute value, but the ratio of clip_near to clip_far, which must not exceed the 24 bit accuracy.

I'm moving this to "Engine" as it's not a bug report.

Re: Clip_Near? [Re: jcl] #232506
10/22/08 03:57
10/22/08 03:57
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Ok, thanks jcl, that's what I needed to know.


Professional A8.30
Spoils of War - East Coast Games

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