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Multiplayer #232251
10/20/08 16:15
10/20/08 16:15
Joined: Apr 2008
Posts: 650
Sajeth Offline OP
User
Sajeth  Offline OP
User

Joined: Apr 2008
Posts: 650
Will Gamestudio one day get a working build-in network engine?
If yes, when? If no, where can I get my money back?
Greetings, Sajeth


Teleschrott-Fan.
Re: Multiplayer [Re: Sajeth] #232252
10/20/08 16:26
10/20/08 16:26
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
don't be so harsh. they're trying, areen't you(conitec)?

i agree with you that 3dgs needs a good, stable and working network engine. they could use libraries like RAKNet, ENet or maybe even use and upgrade GSTNet.

but the problem is that conitec isn't workin' on it. at least under forecast doesn't say anything about new network engine



Ubi bene, ibi Patria.
Re: Multiplayer [Re: croman] #232323
10/21/08 09:25
10/21/08 09:25
Joined: Jul 2000
Posts: 28,028
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,028
Frankfurt
To answer the 3 original questions: Yes - 1999 - No. wink

Seriously: We've planned an open network library interface so that users can use any network library, with ENet as default library. Also, more MMOG specific features such as server-to-server communication and a client update range were requested and are planned.

Re: Multiplayer [Re: jcl] #232566
10/22/08 14:06
10/22/08 14:06
Joined: Apr 2008
Posts: 650
Sajeth Offline OP
User
Sajeth  Offline OP
User

Joined: Apr 2008
Posts: 650
Thank you for your fast reply, jcl, that sounds promising - and please, please excuse my harsh comment, as you may have imagined I had a hard day trying to get dplay working lagfree wink


Teleschrott-Fan.

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