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Re: UI Controls
[Re: JayG]
#16705
10/07/03 14:29
10/07/03 14:29
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Expert
Joined: Oct 2002
Posts: 2,256
Oz
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I think it is a great idea. I would be interested in it.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: UI Controls
[Re: JayG]
#16706
10/17/04 05:59
10/17/04 05:59
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Joined: Jun 2004
Posts: 233 Kansas
Bopete
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Joined: Jun 2004
Posts: 233
Kansas
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I agree, this is a great idea, and also would be interested in it.
The wind of change blows
straight into the face of time.
~ The Scorpions
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Re: UI Controls
[Re: CrownStem]
#16707
10/17/04 08:13
10/17/04 08:13
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Joined: Mar 2002
Posts: 1,123 California
Cellulaer
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Joined: Mar 2002
Posts: 1,123
California
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Quote:
Also, if you ever put together something that would allow me to communicate between clients via TCP/IP, the same applies. We are using A6 professional, but I don't want to mess with the overhead of Conitec's Client/Server paradigm.
CrownStem, I don't want to hijack this thread but you should take a look at my GSPython plugin for 3DGS. It should give you the tcp/ip functionality you're looking for. You can find out more about Python here.
---
@JayG: I think visual UI controls would be a godsend for 3DGS. Implimenting them with panels manually is such a headache right now
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Re: UI Controls
[Re: Cellulaer]
#16709
10/20/04 04:17
10/20/04 04:17
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Joined: Aug 2003
Posts: 191 Texas
CrownStem
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Posts: 191
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Cellulaer, I'm glad I was over in this neck of the forum or I'd never have seen your response. It's been a year since the first post; I wouldn't worry about hijacking the thread I'm glad you spoke up. I'm just now at the point where it's time to get serious about passing control packets from a "facilitator" machine to the students' boxes. I'll check out GSPython...Thanks. @Qwerty823: I must have missed a link- Where did you find JayG's UI controls? CrownStem
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