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"No to all" error #233692
10/29/08 22:42
10/29/08 22:42
Joined: Aug 2006
Posts: 155
R
RyuMaster Offline OP
Member
RyuMaster  Offline OP
Member
R

Joined: Aug 2006
Posts: 155
Hi! During level import from fbx, I get "No to all" message for some level parts. I import all level parts as mdl models. Those parts ,which gets "No to all" dialog message, are missing after load is finished. Where do this message comes from? It looks not like error. Simple dialog message with OK button.


What kills me not, that makes me stronger.

***Working on RPG/RTS***
Re: "No to all" error [Re: RyuMaster] #233762
10/30/08 13:38
10/30/08 13:38
Joined: Sep 2003
Posts: 158
Wlad Offline

Conitec
Wlad  Offline

Conitec

Joined: Sep 2003
Posts: 158
At the moment I cannot explain this. "No to all" is a part of the WED messages, and should appear as label for a button.
Can you send me the FBX level and level_name.imfl file (this file should be automatically generated in FBX-level folder) at stolipin@conitec.com ?

Re: "No to all" error [Re: Wlad] #234261
11/01/08 21:06
11/01/08 21:06
Joined: Aug 2006
Posts: 155
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RyuMaster Offline OP
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RyuMaster  Offline OP
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Joined: Aug 2006
Posts: 155
Thanks, I'll mail it to You tomorrow. There are some more oddity to this level, like broken meshes and odd rotations, I'll describe it all in mail so You can test it.


What kills me not, that makes me stronger.

***Working on RPG/RTS***

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