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Blur Effect #16771
09/13/03 08:22
09/13/03 08:22

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Hi mates,
i'm working on a racing game simulator and i want to add NOS to the car...
and when i press the NOS key the picture turn to be blur for 5 sec and the camera view will change....

so i can i create blur for servel sec...


and another thing i want to do an effect that when the car hit a wall the car will create some nice fireworks...

cheers,
Tomcat

Re: Blur Effect #16772
09/13/03 19:04
09/13/03 19:04
Joined: Jul 2003
Posts: 1,300
Albury, Australia
James_Burke Offline
Serious User
James_Burke  Offline
Serious User

Joined: Jul 2003
Posts: 1,300
Albury, Australia
The easiest way I can think of is to maybe do a panel that fills the screen. Make it with all different colours. Then make it transparent and show for 7 seconds in code or whatever. It might work but I don't know.
Good luck

Re: Blur Effect [Re: James_Burke] #16773
09/14/03 22:01
09/14/03 22:01
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
So you've got the pro edition and that means you can display views on models. (look for showcase topics started by "ello")

This way you could make a transparent model which is a layer and make it a little bit bigger than the screen size so it looks a bit blurred. Hard to describe sorry. anyway you should change the camera.arc...


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Chris' Patented Blurring In 3DGS [Re: mk_1] #16774
09/15/03 06:18
09/15/03 06:18
Joined: Sep 2003
Posts: 83
C
chipmeisterc Offline
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chipmeisterc  Offline
Junior Member
C

Joined: Sep 2003
Posts: 83
Chris' Patented Blurring In 3DGS :-



camera.transparent = 1;
camera.alpha = 30;

Reducing the alpha transparency seems to hav an interesting effect in that it blurrs the level around you. This isnt a perfect solution, some issues with lighting but i guarantee its the best solution without having to write a DLL.

Hope that helps, oh and remember to give me humongous credits in your game

Chris



Re: Chris' Patented Blurring In 3DGS [Re: chipmeisterc] #16775
09/15/03 06:24
09/15/03 06:24
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
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Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
You can add to this affect by creating a panel with what are known as speed lines on it and varying its position via code to make it look like it is moving with the surrounding area. You can achieve some pretty interesting effects pretty easily (like in Star Trek when they engage warp drive).

By combing various pieces of different code you should be able to achieve what you are looking for.


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