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lighting issue #233799
10/30/08 18:23
10/30/08 18:23
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline OP
Member
heinekenbottle  Offline OP
Member

Joined: Oct 2008
Posts: 218
Nashua NH
I was just experimenting with lights and found out that Blue doesn't work.

I built a simple level with two lights, one red, one blue. The blue (0,0,255) turned out white. The red (255,0,0) was red as it should have been. I tried changing the blue light to green (0,255,0) and I got a green light next to a red light as I expected.

Blue does work in the 3d window in WED but it comes out white when I preview the map.

Other than the color, all other attributes of the two lights are the same. 600 range, dynamic is not checked, HiRes is not checked.

Colors with blue mixed in do work fine.

Would this be a driver issue of some type? And if so, why wouldn't blue work but the other colors work fine?

edit: further testing, (0,1,255) gave me a blue light, but I still want to know, I guess for diagnostic purposes, why pure blue doesn't work.

Last edited by heinekenbottle; 10/30/08 18:27.

I was once Anonymous_Alcoholic.

Code Breakpoint;
Re: lighting issue [Re: heinekenbottle] #233826
10/30/08 20:30
10/30/08 20:30
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: The mighty manual
If Red and Green both are at 0, the light is white, and its brightness is controlled by Blue.

Set the blue light to (8,8,255).


Always learn from history, to be sure you make the same mistakes again...
Re: lighting issue [Re: Uhrwerk] #233980
10/31/08 13:55
10/31/08 13:55
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline OP
Member
heinekenbottle  Offline OP
Member

Joined: Oct 2008
Posts: 218
Nashua NH
blush

Guess I should read the manual a bit more carefully.

Last I worked with this program, I had A5 Standard so I didn't know much about colored lights.


I was once Anonymous_Alcoholic.

Code Breakpoint;

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