I was recomiling my level lights and before it finished I said that. Is there some code I can use to set the amount of space my level can consume. If you know please post. Thanks!!!
Ya boy Thomas Haslom
Re: lightmap space overrun
[Re: thomash]
#16825 09/15/0316:2609/15/0316:26
Did you add any lights or just made adjustments to excisting ones? I had the same problem earlier when I added a light and build the map just with "update lights". Build with "test map" or "level map" and not just "update lights" and everthing should be fine.
The only place where success comes before work - is dictionary.
Re: lightmap space overrun
[Re: thomash]
#16826 09/16/0310:4509/16/0310:45