webGL
by Ice2642. 11/17/25 21:27
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This is becoming Impossible.
#235108
11/05/08 23:48
11/05/08 23:48
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Joined: Nov 2008
Posts: 11
HSGM
OP
Newbie
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OP
Newbie
Joined: Nov 2008
Posts: 11
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Hello everyone, I'm using 3D Game Studio A7. Every single texture I make ( I use 3DS Max), I get a supposedly "rare" error when compiling with 3D Game Studio. "WARNING Block x , Plane x is too narrow!"
CRITICAL ERROR:
E701
I delete the "bad" blocks. Block by block by block. Until there's basically nothing left! What should I do? 
Last edited by HSGM; 11/05/08 23:48.
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Re: This is becoming Impossible.
[Re: HSGM]
#235110
11/06/08 00:16
11/06/08 00:16
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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import your model in med save as a mdl and then put it in your map using right click->add->model
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Re: This is becoming Impossible.
[Re: Quad]
#235112
11/06/08 00:28
11/06/08 00:28
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Joined: Nov 2008
Posts: 11
HSGM
OP
Newbie
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OP
Newbie
Joined: Nov 2008
Posts: 11
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Thank you so much. It worked. Now, one more problem, how do I make my models , "Solid" (Meaning I cannot walk through them) ? Would you happen to know why? 
Last edited by HSGM; 11/06/08 00:35.
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Re: This is becoming Impossible.
[Re: HSGM]
#235318
11/07/08 00:13
11/07/08 00:13
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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you cant use 3dsmax materials in directx applications. this is not a limitation of engine, 3dsmax materials are 3dsmax spesific. none of the directx game engine will read it.
you have to use shaders to render objects with diffrent effects.
Last edited by Quadraxas; 11/07/08 00:13.
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