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MED FBX import changes the bitdepth of bitmap textures to 32 Bit #235396
11/07/08 13:45
11/07/08 13:45
Joined: Sep 2007
Posts: 658
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Tiles Offline OP
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Tiles  Offline OP
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Joined: Sep 2007
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I have a mesh with two textures. One is 32 bit, one is 24 bit. When i import this FBX file into MED both textures arrives as 32 Bit. Which is fatal. Because a from 24 Bit to 32 bit Bitmap converted texture will not show when running a game. The added alpha channel makes the texture invisible. See posting here:

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=235385#Post235385

Here my FBX file, 700 Kb:

http://reinerstileset.4players.de/ext/3dgs/testfbx.zip


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: MED FBX import changes the bitdepth of bitmap textures to 32 Bit [Re: Tiles] #235397
11/07/08 13:46
11/07/08 13:46

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Fear411
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this is a known bug and it will be fixed:

http://www.conitec.net/beta/bugs.htm

Re: MED FBX import changes the bitdepth of bitmap textures to 32 Bit [Re: ] #235398
11/07/08 13:47
11/07/08 13:47
Joined: Sep 2007
Posts: 658
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Tiles Offline OP
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Tiles  Offline OP
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Joined: Sep 2007
Posts: 658
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Ah, okay. Had overlooked this one. Thanks smile

Last edited by Tiles; 11/07/08 13:48.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de

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