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I want to make a Space Game #236525
11/14/08 17:25
11/14/08 17:25
Joined: Nov 2008
Posts: 24
Nevada, USA
Kevinper Offline OP
Newbie
Kevinper  Offline OP
Newbie

Joined: Nov 2008
Posts: 24
Nevada, USA
Can someone point me in the right direction on how to start a level for a space game. I want this game to be in the first person with the player inside a ship (cockpit) but as in the tutorials, in space you won't be having walls.

I also want to show the ship is moving when the ship is accelerating.

I am not looking for specific answers but just a nuge in the right direction.

Thanks,

Kevin


Kevin
Re: I want to make a Space Game [Re: Kevinper] #236529
11/14/08 18:04
11/14/08 18:04
Joined: Nov 2008
Posts: 24
Nevada, USA
Kevinper Offline OP
Newbie
Kevinper  Offline OP
Newbie

Joined: Nov 2008
Posts: 24
Nevada, USA
I have seen that others are looking for the same information.

I am starting at: http://au.conitec.net/

On the Tutorials link, the is a tutorial called Vertex's Space Flight Workshop.

I am just starting the tutorial so I don't have an opinion on it yet.

I think people with the newest MED will have trouble following this tutorial as almost everything has changed. I know I have tried and cannot make it work as described.

Last edited by Kevinper; 11/14/08 19:06. Reason: update

Kevin
Re: I want to make a Space Game [Re: Kevinper] #236532
11/14/08 18:15
11/14/08 18:15
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
If you are using the A7 engine you don't need to load a level (example: level.wmb).
Just use:
level_load(NULL);

and write a function that creates your assets (models e.g.) at specific locations.
Now you can "fly" to them, if you have an action for flying.

Re: I want to make a Space Game [Re: Xarthor] #236537
11/14/08 19:09
11/14/08 19:09
Joined: Nov 2008
Posts: 24
Nevada, USA
Kevinper Offline OP
Newbie
Kevinper  Offline OP
Newbie

Joined: Nov 2008
Posts: 24
Nevada, USA
That sounds interesting Xarthor but what about when the ship needs to go to another galaxy through a space port?

I was thinking that I could have the game load another level for each space port or wormhole, if you will.


Kevin
Re: I want to make a Space Game [Re: Kevinper] #236543
11/14/08 20:11
11/14/08 20:11
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline
Member
heinekenbottle  Offline
Member

Joined: Oct 2008
Posts: 218
Nashua NH
If you want to be inside a cockpit, then do one of two things:

A really good panel that looks like the interior of a cockpit of a ship or a view entity.

Personally, a view entity would be easier for me and would be more realistic, but I think a panel would be faster, your call.

And if you want to show the ship on the outside when it accelerates, what I'd do is have the interior view entity (or panel) turn off (ex: reset(cockpit,VISIBLE);) and move the camera behind the model to chase it, if I understand you right.

To set this up, I would have a ship model at the camera's position for interior views, with VISIBLE turned off. When the ship accelerates, switch to the chase camera and turn the ship's VISIBLE on.

Quote:

That sounds interesting Xarthor but what about when the ship needs to go to another galaxy through a space port?

I was thinking that I could have the game load another level for each space port or wormhole, if you will.


Here I'd use vec_dist and if the ship flies within X units of the port, a new level loads.


And one last thing, space is really huge (infinite actually) so, either reduce the scale drastically or split it up into zones as Lite-C can't handle some of the enormous numbers found in space.

Last edited by heinekenbottle; 11/14/08 20:13.

I was once Anonymous_Alcoholic.

Code Breakpoint;
Re: I want to make a Space Game [Re: heinekenbottle] #236570
11/14/08 22:27
11/14/08 22:27
Joined: Dec 2003
Posts: 16
Germany
FastJack Offline
Newbie
FastJack  Offline
Newbie

Joined: Dec 2003
Posts: 16
Germany
Here is a little example for a panel wich simulates a Cockpit, i made it long time ago for one of my projects its far away from beeing perfect but maybe it could help you getting started...so feel free to use it if you like it.




Last edited by FastJack; 11/14/08 22:46.

Diskutiere niemals mit Idioten. Erst ziehen sie dich auf ihr Niveau runter und dort schlagen sie dich dann mit erfahrung.
Re: I want to make a Space Game [Re: FastJack] #236585
11/15/08 00:12
11/15/08 00:12
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
I did split the level (zones) in lite c for huge distances, and it works very well, im also doing space game lol.

Re: I want to make a Space Game [Re: MMike] #236683
11/15/08 19:57
11/15/08 19:57
Joined: Nov 2008
Posts: 24
Nevada, USA
Kevinper Offline OP
Newbie
Kevinper  Offline OP
Newbie

Joined: Nov 2008
Posts: 24
Nevada, USA
Thank you all for your input and thanks Fastjack for the poanel to get me started. It will really help.


Kevin
Re: I want to make a Space Game [Re: Kevinper] #236686
11/15/08 20:24
11/15/08 20:24
Joined: Dec 2003
Posts: 16
Germany
FastJack Offline
Newbie
FastJack  Offline
Newbie

Joined: Dec 2003
Posts: 16
Germany
You are welcome wink
If you are a bit expirienced with painting programs like Gimp,Photoshop or Picturepublisher you could easily change the panel to make it fit to your needs.
Thats why i have given you the clean untextured version.

For a beginner its better to begin with panels,later you could use a view entity
because i guess panels are a bit outdated these days wink
For example with a view entity you can use shaders that make it influenced by the lights or you could easy realise side windows to look out


Diskutiere niemals mit Idioten. Erst ziehen sie dich auf ihr Niveau runter und dort schlagen sie dich dann mit erfahrung.
Re: I want to make a Space Game [Re: FastJack] #236818
11/16/08 18:31
11/16/08 18:31
Joined: Nov 2008
Posts: 24
Nevada, USA
Kevinper Offline OP
Newbie
Kevinper  Offline OP
Newbie

Joined: Nov 2008
Posts: 24
Nevada, USA
I have Paint Shop Pro which I am pretty familiar with but what exactly is a view entity? What is the difference between that an a panel?


Kevin
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