Hey I was wondering if anyone knows of any alternatate vertex shader texture rendering methods. I am making a cel shader and I out put the lighting in all through the oT0 command. But if I try to do like a mov oT0, v7 it just over rights by cel shader giving me just a texture. If I write it like mov oD0, v7, it works, but its all color diffuse not my actual texture. I basically need a method to set my texture/uv with oD0 or with oT0 but without writing over my actual shading part. Thanx! Btw, if I render my lighting with the oD0 instead it doesnt give me that cartoony effect.