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Driving Physics
#237385
11/19/08 22:22
11/19/08 22:22
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Joined: Nov 2005
Posts: 66 Spokane, WA, USA
Vonman
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OP
Junior Member
Joined: Nov 2005
Posts: 66
Spokane, WA, USA
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I believe this is the right place to ask so here it is...
I am (slowely but surely) working on a vigilante/badguy-type game in which much of the action centers around the players CAR.
On the subject of the car, my curiousity is this:
In terms of the driving physics, would you want the physics to behave nearly exactly like it would given the same vehicle and other variables in real life, or would you rather the physics behave like what one would simply imagine.
What I mean by "imagine" for example is when a person turns to the right and has oversteer and spins out, they might IMAGINE that by turning the wheel to the LEFT, the car will correct itself, even if the slip angle is greater than the turning radius of the turning wheels.
If the physics are truely realistic, it could whind up being too difficult for a novice driver who knows nothing about vehicle control - it might only appeal to skilled drivers.
If the physics are ok but centered on what a normal person might think would happen, then they'll be happy, but the ones who really know car physics, like professional race or stunt drivers, would be very dissapointed.
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Re: Driving Physics
[Re: lostclimate]
#238911
12/01/08 05:12
12/01/08 05:12
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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i would personally be inclined more towards real physics. if the physics are unrealistic (such as in the example you said) someone who knows how it all works will find that disappointing (as you said) but also find it frustrating as it'll be counter-intuitive.
in order to make it easier for players in general, instead of making the physics less realistic, perhaps you could automate some of the control?
for example, in Halo you just need to point your camera in one direction, then hit "accelerate" and your warthog will turn itself in the right direction for you whilst driving properly.
julz
Formerly known as JulzMighty. I made KarBOOM!
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