Hello,
the manual says about ent_bonereset:
"Resets a bone to its default position, scale and orientation"
Does anyone know whether this is in local or global space? I.e. if my model is translated to somewhere in the world and I do ent_bonereset on its right arm, will that reset its arm to the center of the world (global), or will it translate it to the offset from its parent it had when it was bound (local)?
... I'm inclined to think that it is the local position, since that would make more sense, but the behaviour I'm seeing in the game lets me suspect that it might be global. Could someone confirm one way or the other please?