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WED Import Level from Fbx problem.Plz respond. #237740
11/21/08 21:48
11/21/08 21:48
Joined: Nov 2008
Posts: 5
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Bingo Offline OP
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Bingo  Offline OP
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Joined: Nov 2008
Posts: 5
Hi everyone!

I'm trying to use Fbx import in WED and receiving very strange results. I created simple level in Maya with simple mapping and textures. Then I exported this level into fbx file (2006). Problems started to appear when I tried to import level in Wed using fbx import.

1. sometimes not all polygons are visible
2. sometimes it seems like uv coords are messed and textures stretched like hell

Here is screenshot:

http://picasaweb.google.com/lh/photo/GEZ8ohgI9iJoh6hCM_18mg?authkey=ISSb3UfjDSg

I searched forums and found two or three mentions about this problem but no solution. What should I do to model complete level in Maya and then bring it to WED without such problems?

Thanks.

GameStudio 7.5 Pro




Last edited by Bingo; 11/21/08 22:19.

Gamestudio 7.50 Pro
Re: WED Import Level from Fbx problem.Plz respond. [Re: Bingo] #237772
11/22/08 07:55
11/22/08 07:55
Joined: Sep 2007
Posts: 658
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Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
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I don't use Maya. But there are a few things to care of in general. Your shot shows a bad geometry problem from what i can see. Have you triangulated the mesh before exporting? Could also be a hole at that area. Not closed geometry. For the stretched texture issue, i think there was an issue with texture repeatings. Repeated textures arrives with UV repeating of 1. Have you tried to set the UV repeating to 1 and scale the UV space bigger instead?


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: WED Import Level from Fbx problem.Plz respond. [Re: Tiles] #238429
11/27/08 10:28
11/27/08 10:28
Joined: Nov 2008
Posts: 5
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Bingo Offline OP
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Bingo  Offline OP
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Hello and thanks for your answer!

Yes I tried to triangulate mesh and create closed geometry. Nothing changes. And YES uv mapping within 0,0 : 1,1.

Now I tried to import level as models and everything is fine. But in this case I can't genereate lightmaps on level. frown

So problem occurs when importing level as mesh.


Gamestudio 7.50 Pro
Re: WED Import Level from Fbx problem.Plz respond. [Re: Bingo] #238633
11/28/08 18:58
11/28/08 18:58
Joined: Sep 2007
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Tiles Offline
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Tiles  Offline
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Have you tried to import your level in smaller pieces instead the whole stuff?


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de

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