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3Ds Max texture into MED. #237937
11/23/08 18:37
11/23/08 18:37
Joined: Nov 2008
Posts: 19
Sweden
Alof Offline OP
Newbie
Alof  Offline OP
Newbie

Joined: Nov 2008
Posts: 19
Sweden
Hullo, Does anyone know how to keep the texture from a 3DsMax modell when importing it to MED?
It's been puzzling me for quite some time now.

I've not really catch the UV mapping yet >.> can I do that in Max and keep the texture in MED?

Max has got that great advantage of making VERY nice looking textures with bumb-maps etc. Would like to keep this all the way into my game.

In advance, Thanks.

smile


"If you say 'plz' because it's shorter than 'please', then I'll say 'no' because it's shorter than 'yes'.
Re: 3Ds Max texture into MED. [Re: Alof] #238320
11/26/08 16:42
11/26/08 16:42
Joined: Nov 2008
Posts: 19
Sweden
Alof Offline OP
Newbie
Alof  Offline OP
Newbie

Joined: Nov 2008
Posts: 19
Sweden
*Bump* shocked - There really isn't anyone with the knowledge of how to do this?


"If you say 'plz' because it's shorter than 'please', then I'll say 'no' because it's shorter than 'yes'.
Re: 3Ds Max texture into MED. [Re: Alof] #238324
11/26/08 16:52
11/26/08 16:52
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
you can uv map in max and export as .fbx and import into med. for normal maps and such you need more than one skin set, in med add new texture sets, so your diffuse is entskin 1 then your normal map is entskin 2 and so on, then use a shader to get them to work smile


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: 3Ds Max texture into MED. [Re: jigalypuff] #238441
11/27/08 13:31
11/27/08 13:31
Joined: Nov 2008
Posts: 19
Sweden
Alof Offline OP
Newbie
Alof  Offline OP
Newbie

Joined: Nov 2008
Posts: 19
Sweden
Oh - that's not too hard I guess ^^ Thanks a lot! laugh


"If you say 'plz' because it's shorter than 'please', then I'll say 'no' because it's shorter than 'yes'.

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