Hullo, Does anyone know how to keep the texture from a 3DsMax modell when importing it to MED?
It's been puzzling me for quite some time now.
I've not really catch the UV mapping yet >.> can I do that in Max and keep the texture in MED?
Max has got that great advantage of making VERY nice looking textures with bumb-maps etc. Would like to keep this all the way into my game.
In advance, Thanks.
