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Quick Qustion Please? #238618
11/28/08 17:17
11/28/08 17:17
Joined: Nov 2008
Posts: 25
M
MrTwiggy101 Offline OP
Newbie
MrTwiggy101  Offline OP
Newbie
M

Joined: Nov 2008
Posts: 25
Hey there! I just very very recently began attempting to design my very first game. Although, I am running into some questions.

I have just begun to learn C++ a few hours ago, and I have a few questions.

I have just learned about the three loops, about !, &&, and ||. I also just learned about cout, variables, etc... I can write very basic programs, I have also learned about TRUE and FALSE. I wrote this really really simple thing where, it asks for your age, then, if you type in between 0-20, it says your young, if its between 20-40, it says like ''Your coming up on age eh'', just really really basic stuff. But now I have a few questions.

First off. If I learn C++, will I be able to use the SED Script Writer?

What does the script writer do? I am assuming, it allows me to go beyond the norma WED/MED functions, like, so if, instead of just walking my character, I wanted to allow him to roll forward if you tap the UP arrow key twice, correct?

Also, how do cutscenes work? Do I render them in a different program, and then impliment the video? If so, how?

I am assuming that with the script writer, you write actions, such as,when the player presses UP on the keyboard, make the player model do the walking animation and move forward, is this correct?

What should I start off with to help practice? Any good tutorial sites?

If I use the script writer, does that mean that I have to write EVERYTHING over, so, telling it what to do when the player trys to walk, etc... Or do I just use it for EXTRA stuff, so if GameEngine A7 Pro already kows how to interpret the chracters movement, I don't have to show it again.

Any links, advice, or answers to possible questions I would most likely ask would be GREATLY appreciated!!!

Re: Quick Qustion Please? [Re: MrTwiggy101] #238620
11/28/08 17:29
11/28/08 17:29
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
so you got this far, you can start with lite-c workshops, it'll remove a lot of question marks from your mind and will give you the basics. You'll get the idea.

english: http://server.conitec.net/down/litec.zip

german: http://server.conitec.net/down/litec_d.zip


3333333333
Re: Quick Qustion Please? [Re: MrTwiggy101] #238665
11/29/08 04:46
11/29/08 04:46
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline
Member
heinekenbottle  Offline
Member

Joined: Oct 2008
Posts: 218
Nashua NH
Quote:

First off. If I learn C++, will I be able to use the SED Script Writer?


SED uses Lite-C and C, I'm not sure if it can compile C's younger brother C++. However, minus classes and a few other details, if you know C++, you're well on your way to learning Lite-C. The syntax and most of the rules are the same.

C++ can be used with Gamestudio projects, as DLLs.

Quote:

What does the script writer do? I am assuming, it allows me to go beyond the norma WED/MED functions, like, so if, instead of just walking my character, I wanted to allow him to roll forward if you tap the UP arrow key twice, correct?


SED allows you to do the scripting of the game, giving you more flexibility than the templates. You can use it to edit templates, as you said, to go beyond the normal functions, or you can use it to start an entire game from scratch.
Quote:


Also, how do cutscenes work? Do I render them in a different program, and then impliment the video? If so, how?


You can program them directly into the game like Valve did in Half-Life, or you can pause the game and play a video with media_play in a script.

Quote:

I am assuming that with the script writer, you write actions, such as,when the player presses UP on the keyboard, make the player model do the walking animation and move forward, is this correct?
yep.

Quote:

What should I start off with to help practice? Any good tutorial sites?
Already linked

Quote:

If I use the script writer, does that mean that I have to write EVERYTHING over, so, telling it what to do when the player trys to walk, etc... Or do I just use it for EXTRA stuff, so if GameEngine A7 Pro already kows how to interpret the chracters movement, I don't have to show it again.


Both. If you want to start with a blank script, that is possible. If you want to use templates, but go into SED and modify them, that is also possible (but back up the originals). All of the template scripts are .c files that SED can open and you can modify.


I was once Anonymous_Alcoholic.

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