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3d hand control..? #238785
11/30/08 06:46
11/30/08 06:46
Joined: Nov 2008
Posts: 2
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Bduk Offline OP
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Bduk  Offline OP
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Posts: 2
Hi all,
I'm very new to GS and am working through the tutes..I was wondering if it is possible to control a character's hand (for example) by controlling its position in 3d space with the mouse while having the game engine keep the arm attached with inverse kinematics? So you can see your 3d hand and arm moving around in front of you from your POV.

Thanks for any help.

Re: 3d hand control..? [Re: Bduk] #239347
12/04/08 06:05
12/04/08 06:05
Joined: Dec 2008
Posts: 1
U.P,INDIA.
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shekhu Offline
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shekhu  Offline
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Joined: Dec 2008
Posts: 1
U.P,INDIA.
hi, i am shekhar i no about this softwaer plz help me

Re: 3d hand control..? [Re: shekhu] #239374
12/04/08 11:18
12/04/08 11:18
Joined: Nov 2008
Posts: 25
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MrTwiggy101 Offline
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MrTwiggy101  Offline
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Joined: Nov 2008
Posts: 25
While, I don't know very much about Lite-C yet and I am still a beginner. This would be my theory on that.

If you could somehow, create the hand/arm as a seperate entity from the body or stuff you don't want to move, you could most likely just use c_move or mouseforce to do it.

Re: 3d hand control..? [Re: MrTwiggy101] #239393
12/04/08 13:45
12/04/08 13:45
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
you can use bones for that, i sure i saw some sortf of inverse kinematics example in somewhere around the forum

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=230533#Post230533

Last edited by Quadraxas; 12/04/08 13:46.

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