Hi all, I'm very new to GS and am working through the tutes..I was wondering if it is possible to control a character's hand (for example) by controlling its position in 3d space with the mouse while having the game engine keep the arm attached with inverse kinematics? So you can see your 3d hand and arm moving around in front of you from your POV.
Thanks for any help.
Re: 3d hand control..?
[Re: Bduk]
#239347 12/04/0806:0512/04/0806:05
While, I don't know very much about Lite-C yet and I am still a beginner. This would be my theory on that.
If you could somehow, create the hand/arm as a seperate entity from the body or stuff you don't want to move, you could most likely just use c_move or mouseforce to do it.